
A fast-paced brick-busting battle on Android TV and tablets. Solo against the AI, or two players on one screen. Smash the bricks, beat your opponent.
Each player controls a paddle on their side of the screen — with a remote, a gamepad or a finger on a tablet.
Bounce the ball into the shared arena in the centre. Score a point for every breakable brick you smash — or by sending the ball past your opponent's paddle.
Every match is on the clock. Whoever has more points at the end wins. Along the way you collect achievements — one-off and tiered ones that level up.
Standard brick. One hit to destroy, earns you a point.
Bounces the ball back. Can't be broken — use it as a wall.
Multiplies the ball — suddenly there are more to track.
Swallows the ball and spits it out at another Teleporter on the field. You never know where.
The hit sets your paddle shaking sideways — this one's not easy.
Take it on solo against the AI — 3 difficulties — or bring a friend and play two on one screen.
Use the up/down buttons on your remote to move your paddle and angle your shots into the brick cluster.
Same controls, opposite side. Predict where the ball will go and position your paddle for maximum impact.
The interface is built for a controller and for touch alike. Smooth gameplay — even on older Android TV hardware.
Solo against the AI, or two players on one screen in a shared arena.
On TV, yes for two players — two gamepads or remotes, or a remote and a keyboard; solo against the AI needs just one. On a tablet you can play solo with touch alone. For two players on one tablet we recommend gamepads: some tablets do not reliably hold the second finger.
Two ways: by smashing a breakable brick, or by sending the ball past your opponent's paddle. When time runs out, the higher score wins.
Short and timed. Built-in levels run 2 minutes; for pingrounds the creator picks a length from 1 to 10 minutes.
Yes. In the web editor you place bricks on a grid, set the timer and publish your pinground to the community hub — others then play and like it right in the game. Publishing takes a slot; slots are a one-time purchase and they stack.
You pick from 3 difficulties: from simply tracking the ball, through predicting its trajectory, to strategically positioning the paddle.
On TV, the D-pad up and down moves your paddle, OK launches the ball and Back pauses the match. On a tablet you drag your paddle with a finger and tap to launch — and if you connect a gamepad, it works just like on TV.
With Google sign-in, yes — profile, match history and achievements. Without signing in you play as a guest. Achievements count only single-player matches against the AI on the built-in levels — Emptiness, Chill, Massive and Chaos. Community pingrounds and two-player games don't count towards them, so everyone is measured the same way.
Android TV, Google TV and Android tablets — one package for every device. Requires Android 7.1 or newer.
Yes — downloading and playing is free, community pingrounds included. You only pay for slots to build your own pingrounds in the editor: one-time, no subscription.
Free on the Google Play Store. Works on Android TV, Google TV and tablets.
Requires Android 7.1 or higher